
Careers & shifts
Interview, clock eight-hour shifts and climb ten grades per company.
Climb a career, run a business empire, lead a crew across the turf map, or work the shadows and dodge the courts. One shared city, played by real people, that never resets.

Start on the bottom rung and finish in the penthouse. Legit money, compounding slowly — and nobody can arrest you for it.
Nothing resets overnight. The city keeps the receipts.

Interview, clock eight-hour shifts and climb ten grades per company.

From a coffee cart to a freight line. Hire, upgrade, then sell it on.

Savings, credit ladders and investments — miss a payment and bailiffs call.

A tent to a billion-dollar penthouse, fitted out room by room.

Twenty-turn duels where weapons, armour and bullets decide it.

Heat drives arrests. Hire counsel and face a live jury.

Jail is its own city: jobs, contraband, respect and parole.

Medkits, healing skill and paid treatment for other citizens.

Ranks, a shared vault, an armory and multi-seat contracts.

224 racket sites across illustrated districts. Muster and defend.

Stocks, an item floor, a Credit Market, auctions and safe player trades.

Arms dealers to pet parlours, with prices that swing by district.

Salvage, craft rare gear and fit weapon mods.

Every serial carries a public history of every owner.

Dozens of species to care for, train and take into the fight.

Courses that unlock better jobs, ventures and contracts.

Travel takes real time. Each district has its own deals.

Live chat rooms, private lines and organised forum boards.

Public profiles and leaderboards for every kind of ambition.

Wear your gear on a silhouette that reflects real stats.
Every item on the Exchange was earned by someone. Prices move with the city.
Trade City Credits with other players for cash — grind for them or sell your spares.
One persistent save. What you build, own and break stays that way.
Heat, warrants, juries and parole boards. Your record follows you.