
Careers & shifts
A wide range of city roles across logistics, finance, civic and technical lines. Pass a comedic five-question interview, clock an eight-hour passive shift, then chase contracts your qualifications actually unlock.
Work a shift, buy the block, run a crew, corner the item market — or take the shortcut and answer for it in court. A persistent life simulator where every choice ripples through the economy.

District 04: Industrial North

Clock in, run a crew, corner the item market, get arrested, get out, get even. Nothing resets overnight — the city keeps the receipts.

A wide range of city roles across logistics, finance, civic and technical lines. Pass a comedic five-question interview, clock an eight-hour passive shift, then chase contracts your qualifications actually unlock.

Dozens of businesses from a coffee cart to a freight line. Hire staff, keep quality from sliding, install extras, then flip the whole operation to another player when the offer is right.

Six rarity tiers, hundreds of catalogued items, a player-run trading floor with a 5% levy and price hints that undercut the market by a dollar. Quest-critical gear never lists.

Arms dealers, chop shops, tech bars, jewellers, pharmacies and pet parlours. Stock is a shared daily drip on an unpredictable clock, and prices swing district to district for anyone willing to haul.

Twenty-turn duels where weapons, armour and bullet counts decide it. Set a defence sequence for when you are offline, spend energy to square up, and hope you are not the one carried out.

Beds, medical kits and a Healing skill that pays. Patch yourself up, treat other citizens for cash, or lie there watching your enemies bank another win.

$100M to found one. Ranks and permissions, a vault with per-member ledgers, turf and upgrades, wars with staked pots, a private forum and contracts that need two to ten bodies to pull off.

Heat drives arrest odds. Dockets run on a live countdown, a city panel weighs evidence against your defence statement, and sentences land the second the clock ends.

Jail is its own city: commissary, contraband, prison jobs, a wing board and care packages from outside. Earn respect, take a cell block off whoever runs it, collect the tithe, then talk your way past the parole board.

Savings, tiered loans and sequential investments. Miss a payment and late fees, CCJs and bailiffs come looking for the assets you were so proud of.

A full course catalogue, above board and under it. Qualifications gate the best jobs, the biggest ventures and the contracts that actually pay.

Travel takes real time and locks you in transit. Each district runs its own shops, prices and opportunities — arbitrage is a career if you have the patience.

Public profiles with bios and gear, leaderboards for every kind of ambition, and a searchable directory of everyone you have ever wronged.

Category boards for the whole city, private crew sections, timestamped notifications and direct mail with cash and items attached.

Break broken gear down into components, then build something the shops never stock. Recipes gate on level, materials and cash, and every serial you forge enters the registry.

Every non-stackable piece carries a serial and a public history. Search by serial or handle and read every hand a weapon passed through before it reached yours.

Homes from a tent to a billion-dollar penthouse, with a deep upgrade tree on each, and an estate agent floor where citizens rent and sell to each other.

Dozens of species with unique portraits, daily care and training, and combat and recovery bonuses that scale with how well you actually look after them.

A free City Season reward track, daily and weekly objectives, achievements, login streaks and referrals — plus districts that crews hold, defend and draw income from.

Equip weapons, armour and companions on a silhouette that reflects real stats, track your record, and carry a file the city never quite deletes.